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Runner Claims World First No Damage Resident Evil 4 Speedrun

A speedrunner has posted what appears to be the first verified no damage Resident Evil 4 completion, a run in which the player character takes zero hits from any enemy or trap across the entire game. The achievement, which the runner uploaded to a popular video platform, has drawn attention from the speedrunning community and from fans of the survival-horror franchise. The run completes the main campaign in under three hours, and the player never uses a healing item because health never drops below a full bar.

The category falls under a broader subset of challenge runs known as "no damage" or "no hit" playthroughs. These runs impose a strict rule: any damage taken, even a single point, invalidates the attempt. For games such as the Resident Evil series, where enemy encounters are frequent and traps are designed to punish the unwary, a no damage run demands near-perfect knowledge of enemy placement, attack patterns, and environment layout. The runner behind this particular run claims it is a world first for the 2023 remake of Resident Evil 4, though the original 2005 version has seen similar attempts over the years.

The video shows the player navigating the village, the castle, and the island with precise movement and timing. The runner avoids every attack from the Ganados, dodges every trap set by Ramon Salazar, and never triggers a damage event during the many set-piece sequences that populate the game. What makes the run especially notable is the inclusion of a boss fight against the game's final enemy, a sequence that typically forces the player to trade blows. The runner demonstrates a strategy that uses positioning and the environment to avoid taking damage while still dealing enough to end the fight.

Community Reaction

Speedrunning communities have long debated the legitimacy of no damage runs, especially when the game in question is a modern remake with complex hit detection and scripting. The runner submitted the video to a major speedrun leaderboard, and moderators have reviewed the footage frame by frame. Early consensus suggests the run is legitimate, and several prominent runners have commented on the technical skill required to execute the run. One noted that the runner's route deviates from the standard speedrun path in several key areas, sacrificing time in favor of safety.

The run has also sparked discussion about the possibility of a no damage Resident Evil 4 run for the original game. While the original 2005 release has been completed without damage on its easier difficulty settings, the 2023 remake adds new enemy behaviors and reworked boss fights that make a no damage run significantly harder. The runner's video may encourage others to attempt the same challenge, and several forum threads have already appeared with players sharing strategies for individual sections.

Some viewers have pointed out that the run uses a specific version of the game, the PC release patched to the latest version, and that the runner disabled certain accessibility options that could theoretically reduce damage. The runner has not commented on whether the run will be submitted to a formal competition or whether it is purely a personal milestone. The video description includes a timestamped list of every encounter and confirms that no damage is taken at any point.

Technical Execution

The run relies on several techniques common to high-level Resident Evil 4 play. The runner uses a combination of quick turning, precise aim, and knowledge of enemy spawn points to avoid attacks. In sections where enemies ambush the player, the runner pre-positions the camera to see threats before they appear. The run also exploits the game's parry and dodge mechanics, which were introduced in the remake and allow the player to deflect certain attacks if timed correctly.

One of the most difficult sections in the game for a no damage run is the minecart sequence, where the player must shoot enemies while riding a cart through a cavern. The runner demonstrates a method that uses the cart's movement to avoid enemy fire, combined with rapid weapon switching to clear threats before they can land a hit. The sequence lasts roughly two minutes and requires precise aim and timing.

The boss fight against Ramon Salazar, which in the standard game can be a damage-heavy encounter, is handled by exploiting the arena's layout. The runner stays at maximum range and uses a rifle to damage the boss while remaining outside the reach of its attacks. The strategy requires the player to manage ammunition carefully and to reload at specific moments when the boss is not attacking. The runner completes the fight without taking a single hit.

Wider Implications

The no damage Resident Evil 4 run represents a milestone in challenge running, but it also highlights the depth of the remake's systems. The fact that the game can be completed without taking damage suggests that the developers designed encounters with enough flexibility to allow skilled players to avoid every attack. This is not always the case in action games, where some damage can be unavoidable by design. The run may influence how other players approach the game, and several content creators have already announced plans to attempt similar runs on harder difficulty settings.

The video has received attention from the broader gaming press, with several outlets covering the achievement. The run has also been shared on social media, where it has generated discussion about the definition of a perfect run. For many players, a perfect run means completing the game quickly, but for others, it means completing the game without error. The no damage category appeals to the latter group, and the Resident Evil 4 remake provides a rich environment for that type of challenge.

Speedrunning communities have established rules for verifying no damage runs. The runner must show the health bar at the start and end of the run, and any healing items used must be accounted for. In this run, the health bar never decreases, and the player never uses a first aid spray or green herb. The video also shows the inventory screen at several points to confirm that no healing items are consumed off-camera.

Future of the Category

The no damage Resident Evil 4 run may open the door to similar runs for other games in the series. Resident Evil 2 and Resident Evil 3 remakes have both seen no damage attempts, but neither has been completed to the same standard. The runner's success with the fourth game may encourage players to revisit those titles with new strategies. The category also has room for expansion: a no damage run on the hardest difficulty setting, Professional mode, would be significantly more difficult because enemies deal more damage and require more hits to kill, which increases the time the player is exposed to danger.

The runner has not announced any plans to attempt other games, but the video description includes a link to a Discord server where the runner discusses strategies and accepts questions. The community around no damage runs remains small but active, and the Resident Evil 4 video has brought new members to the group. The run is a reminder that even a game that has been played and analyzed for months can still offer new challenges and new ways to play.

For journalists covering the achievement, the key takeaway is that the no damage Resident Evil 4 run is not a fluke or a glitch. It is a carefully planned and executed playthrough that demonstrates the depth of the game's mechanics. The runner has provided enough evidence for the run to be verified, and the community has accepted it. The achievement stands as a testament to what is possible when a player combines knowledge, skill, and patience.